Ball Animals

About this game
Ball Animals is a 4-player competitive party game currently developed remotely with students from Tsinghua University in China. In Ball Animals, each player controls a ball-shaped animal and needs to try their best to knock other players out using their bellies. The game features countless cute animals, a cool post-round card upgrade system and customizable rules inspired by the game Ultimate Chicken Horse.
Ball Animals is developed by a team of 10 college students and hobbyists with other full-time jobs using their spare time. The entire team meets remotely bi-weekly and communicates individually during each sprint.
Project Info
Tags : | Party Game, Competitive, Local 4-Player, Best with Controller |
Engine : | Unity |
Date Started : | Dec 2021 |
My Role : | Team Lead, Design Lead, Technical Designer |
Type : | Team of 10 / Passion Project |
More about it
A Game Made for Parties
Since Ball Animal is a local party game, we wanted to make it easy and accessible to all people, including non-gamers. We hoped that everyone at the party could enjoy the game, so we made the game's control simple and intuitive. Anyone can enjoy the game with only a joystick and a trigger button. Moreover, the game is also very fast-paced with minimum downtime, so players at the party could easily take turns playing the game.
Easy to pickup, hard to master
Although the game is straightforward, we still want players to be able to enjoy the game for a long time, so we added more depth and advanced controls for players to learn and master. The game is playable and entertaining without using these techniques, but we provided possibilities of more advanced gameplay for more experienced gamers.
Gameplay Footage
Contributions
- One of the founders of this project.
- Designed game systems and mechanics, and broke them down into major development milestones.
- Broke down project goals into smaller tasks and assigned them to members.
- Composed detailed documentation using docs, Figma and slides.
- Coordinate with programmers on implementing new features.
- Encouraged a creative work environment by taking internal feedbacks and providing creative freedom.